Wurm Online and the False Sense of Security

I’m a bit of a gamer. Years ago, I spent an unreasonable amount of time in Wurm Online, an old, janky, wonderful 3D sandbox MMO. The kind of game where you chop down a tree, saw it into planks, shape the planks into hull parts, and assemble a boat piece by piece. Nothing is given to you. Everything is earned through grind. When you finally finished your boat (after days, sometimes weeks of work) you were supposed to make a lock. A separate item, crafted separately, applied separately. The lock was what made the boat actually yours in any meaningful sense. ...

June 8, 2026 · 5 min · map[name:Engel Nyst]